WorldSmasher is a building block video game where you can build just about anything you would like, in any color, and in many different shapes.
Then you can break, smash, explode, or drill those creations, all done in a tasteful cartoon aesthetic. So, safe for the kids!
Submitted by Neil on Thu, 10/30/2014 - 22:07
Submitted by Neil on Wed, 10/15/2014 - 22:26
This build is mostly bug fixes. Next week's build will be new features. This is likely going to be the norm going forward, 1 week of new features, 1 week of fixing all those new features.
Submitted by Neil on Tue, 10/07/2014 - 15:00
Fantastic! A new build is up and it is chock full of fun changes. Go to the download tab to get it.
Submitted by Neil on Mon, 03/31/2014 - 18:43
Submitted by Neil on Thu, 03/20/2014 - 17:31
Finally, a new version. Added maps, treasures, put mobs back in, and a number of other changes. Fixed a few bugs that were likely causing crashes for people.
Find the new build on the download page.
Submitted by Neil on Tue, 12/17/2013 - 16:31
I'm going to do my best to release somewhat stable builds every 2 weeks. This means that there will be less visible changes per build, but it should keep my changes more focused and allow for better feedback from you. Download the new version on the Download page.
Submitted by Neil on Thu, 12/05/2013 - 22:32
See the download page!
Saturday is the Ohio Game Expo in Columbus, OH. I will be there if anyone wants to come by and chat and try the game. I made a ton of changes this build and have settled on the design of the game after many, many prototypes. I think I've thrown away 3 ideas for every 1 that I've kept. I'll update this tomorrow with a few final bug fixes.
Submitted by Neil on Thu, 09/26/2013 - 20:51
Well, this update took far too long but I didn't have much time to work as my 3rd child was born a few weeks ago. I didn't document very well this build but here is the main changes this build:
Submitted by Neil on Thu, 08/29/2013 - 15:42
This update took much longer than it should have, but I had a hard drive die (no data lost thankfully) and have been expecting our third child so game development has been a bit slower the last 2 weeks.