bugs

This Week's Update (Apr 14, 2013)

Going to try to post what I'm focusing on each week.

This week's goals:
= add sounds to WorldSmasher character
= add some animation to WorldSmasher's abilities (some spin up to Earth Borer ability for example)
= add a few new grenades (bigger blast radius)
= allow for stepping up over 1 block instead of running into the block and stopping
= add a few new materials
= Fix a few bugs from previous build

Bonus goals:
= add lights

Weekly updates

My goal is to post an update once a week, probably on Friday. I will attempt to make this release as stable and bug free as possible. My plan is to try to implement a few new features in that time and fix a few of the most glaring and annoying bugs. If I am implementing a large feature the update may take two weeks. I'll try not to make the updates any less frequent than that unless something unusual occurs.

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How to help

A number of you have asked some questions that made me realize that I need to clarify a few ideas. One, I didn't give very clear instructions on what kind of feedback/testing I wanted. Two, I didn't really explain what the game is supposed to be (because it hasn't been decided). So hopefully the following will clear up those questions.